Peak Rhythm launches on Meta Quest in Early Access March 5 for $12.99
Zeitlos Interactive's rhythm-climbing VR game enters Early Access on March 5, 2026 at $12.99, shipping with seven original tracks and a Beatmap Editor at launch.
Zeitlos Interactive's rhythm-climbing VR game enters Early Access on March 5, 2026 at $12.99, shipping with seven original tracks and a Beatmap Editor at launch.

Peak Rhythm, developed by Vienna-based Zeitlos Interactive and published by Impact Inked, enters Early Access on Meta Quest on March 5, 2026, priced at $12.99.
The game places players high above a city at night and tasks them with climbing in sync with music. A 5×5 Grip Grid and Timing Rings form the core mechanic, with three grip types — Regular, Twist, and Double — affecting technique and tempo. Scoring is height-based: clean, on-beat grabs increase speed and momentum, while misses slow progress.

Grip Grid and Timing Rings shown mid-climb
At launch, the game includes seven original songs, each with three difficulty levels, plus practice tools such as an endless practice mode, a replayable tutorial, and an in-game wiki. A fully functional Beatmap Editor supporting custom maps built from players' own music files is also available from day one. Accessibility options include adjustable player height, customizable grip colors, remappable keybinds, and toggles for visual effects.
Multiplayer is not included at launch but is described by the developer as one of the first planned Early Access updates, expected to arrive shortly after March 5.
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