A Stationary Pinball Sim That Squanders Its VR Potential

Pinball might seem like a bit of an odd fit for VR, and for the Quest in particular. It's a very stationary pursuit, and the interactions with the game are limited to two buttons and the plunger, maybe nudging the table if you're naughty. Most Quest games have you leaning, reaching, spinning, or flailing in some way. Pinball FX2 VR is one of those rare games for the system that makes you look, to an outside observer, like you might have fallen asleep. Oculus certainly won't be using footage of people playing this in their promotional videos.
The most immediately jarring thing about Pinball FX2 VR, and which I still haven't really adjusted to happily, is that the Touch controllers have no virtual presence in the game. The player is a disembodied camera, zipping between tables by looking at them and pressing a button. This is made weirder by the similarity of the game room hub to the Oculus Quest homeroom, which we're all used to waving and pointing our hands about in, with a greater sense of control. Perhaps some will enjoy the immediacy of Pinball FX2 VR's head-pointing navigation. For me, I find that it contributes to making the game an abstract rather than a tactile experience.
https://www.youtube.com/watch?v=zlDKU0YFUMY
This extends to the controls while playing the tables. They're simple enough; the flippers are controlled by the left and right triggers, the plunger by pulling down on the thumbstick, the table nudge with a button. It works well and feels good, but it's hardly taking advantage of the Quest's best traits, or the possibilities afforded by VR. How lovely it would have been had the game at least given us the option of in-game hands. It would have been great to use my hand to pull the plunger to launch the ball physically. I'd like to have been able to stretch my arms out to either side of the virtual tables to use the flippers - and, most importantly of all, to nudge the table.
That's not to say that there isn't some playful VR stuff happening here. The peripheral effects that occur while playing the tables are pleasing and well-animated. There's a metal crab spider bot that scuttles around the frame of the Mars table. That, and a shark that circles the Secrets of the Deep are particular favorites. They add detail and a sense of fun and irreverence to what is essentially a straight pinball simulation. (Again, virtual hands to interact with the stuff happening away from the table would have been a treat – swatting away those spider bots or sharks, for example).

Apart from the missed opportunity to make more of the virtues of VR, the presentation is excellent, with good, detailed graphics and pleasing sound effects. (Interestingly, the game features the option to make the graphics simpler to extend battery life, or sharper and nicer to look at). The tables are well-designed and feel great to play. The lack of movement can be a blessing for those who like to play their games seated. Also, the practically motionless gameplay makes Pinball FX2 VR one of those rare Quest games that we can recommend for playing while traveling.
(LEGAL DISCLAIMER: Do not drive and use virtual reality).
With the tables looking and playing so well, packed with neat touches and satisfying gameplay, it's a real shame that the game feels cynical when it comes to content. The three tables included with the base game are good and provide an entertaining game of pinball, but the rest of the tables have to be purchased. Apart from the Walking Dead licensed table, none of the additional tables can be bought individually either.
The packs of additional tables cost more than the base game itself. As such, it feels very much like the game is a paid demo, only there to get you to fork out more for the more appealing licensed tables such as Back to the Future, ET, and Jaws. Most nonsensically of all, the 'season 1' pack of original tables costs more than the Universal pack of film tie-ins. Whilst those tables may very well play wonderfully, their design and theming do not hold a candle to the Hollywood classics, having that generic feel.

It all comes down to the dollar. I've no aversion to paying for quality content, but despite the VR bells and whistles, this is a nine-year-old game. Pinball FX2 VR does not represent very good value for money. I'd be a lot better disposed toward the game if it had a lower price point overall, and more reasonably-priced tables that were available individually. Better still, they could have released the game complete with all tables for the same higher price point as the premium Oculus Store titles, and it would have been a far better deal.
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2 comments
This is why a "gamer" shouldn't review pinball. This thing is a dream come true for pinball enthusiasts. If you love pinball -- nothing compares to vr pinball, and it's actually BETTER in many ways than owning a real table. 1. The most immediately jarring thing about Pinball FX2 VR, and which I still haven’t really adjusted to happily, is that the Touch controllers have no virtual presence in the game. --- And they shouldn't! Are you suggesting that I should have my IRW arms approximating the width of a pinball table align with the flipper buttons just to have "in game hands"? For the entire 1/2 hour, hour I'm playing this thing? That would be horrible. I see no way to implement this for pinball if I'm understanding you correctly. I much prefer not having them for this application so I can rest my hands in a comfortable position IRW not stand (or sit) there with my arms locked to several feet apart to align with virtual flipper buttons. 2. virtual hands to interact with the stuff happening away from the tablewould have been a treat – swatting away those spider bots or sharks -- Wouldn't be a treat to me. There's plenty of other vr games that allow you to interact with the environment. I'm here to play pinball, not swat at the environmental embellishments. 3. it’s a real shame that the game feels cynical when it comes to content. The three tables included with the base game are good and provide an entertaining game of pinball, but the rest of the tables have to be purchased. Apart from the Walking Dead licensed table, none of the additional tables can be bought individually either. --- This has been the pricing scheme since forever (over a decade now) with the major digital pinball studios, and not just with "Zen". The Pinball Arcade, likewise, has "seasons" and "table packs". So does Zaccaria pinball. It's just how the business model works presumably because digital pin is a niche game. The per table price is dirt cheap -- a few bucks. For someone who loves pinball, not a generic "gamer" this is a bargain. 4. As such, it feels very much like the game is a paid demo, only there to get you to fork out more for the more appealing licensed tables such as Back to the Future, ET, and Jaws. Most nonsensically of all, the ‘season 1’ pack of original tables costs more than the Universal pack of film tie-ins. Whilst those tables may very well play wonderfully, their design and theming do not hold candle to the Hollywood classics, having that generic feel. -- It's not "a demo". You could spend months mastering any one of those tables -- Mars, Epic Quest, and Secrets of the Deep. Three tables are plenty to start. I've played Mars for years in 2D and have yet to complete all the missions and "beat" that table. Pinball people don't just slap the ball around. They understand the complex rule-set and try to beat each table. Each table has infinite replay value. Further, the Universal IPs I passed on. They're not more interesting, rather dull (to me). Pinball manufactures going back to the real table days have used IPs and movie themes to lure casual players. The season 1 tables contain some classics... Paranormal is probably Zen's best table. An ingenious design, as is Wild West Rampage. These are amazing to play in VR.
It’s a bit odd that you use ‘gamer’ so disparagingly, and this isn’t a gamer reviewing ‘Pinball’, this is a gamer reviewing a Pinball game :) Also, you should be aware that many of us are pinball fans, and in fact, Doc is an old pinball hand. He actually got that nickname because he voiced Doc Brown in the old Back To The Future pinball game, so it’s not like he’s out of his ballpark. Just because a pricing scheme has been around “forever” doesn’t make it any good or grant it automatic legitimacy of any sort. We find the pricing structure for the game a bit ridiculous. Not sure again who this ‘generic gamer’ is that you keep referring to, but for a generic pinball fan (you forced that), you’re way too forgiving towards the published and the license owners. We’re not, and we still think it’s a bad deal. The fact that you could spend months mastering any particular table doesn’t make it feel like any less of a demo. We hate it when games present themselves to players in such a way that they feel inherently incomplete without additional purchases. In That regard, Pinball FX2 is one of the worst offenders. If we’re going by your measure, then the Beat Saber demo isn’t a demo either, since you could spend months mastering even one of the tracks, going from Easy to Normal, to hard to Expert, and finally, facing the looming intimidation that is “Expert+”, and maybe never even getting a full combo on that. That wouldn’t make it feel like any less of a demo, since you know that most of the content is locked behind a paywall. We’re glad you feel that you’re getting your money’s worth from Pinball FX2, but that, in no way, obligates us to feel the same way, not invalidates how we, and many others, feel about it. You can disagree all you want without resorting to referring to our reviewer disparagingly or referring to any of us as ‘generic’ gamers. Tilt!